Skill tree route
- 1
Choose click relief first
Prioritize skills that reduce repeated feeding or collection work when available.
- 2
Add production multipliers
Pick broad multipliers before narrow ones if you are not sure which food tier will dominate.
- 3
Recheck after reset
Permanent bonuses change what feels efficient on the next run.
What to value first
The most valuable skills are the ones that remove repetitive clicks or multiply the whole colony. Narrow bonuses are easier to misread while the demo balance is still moving.
Confirmed versus expected
- Confirmed: the official page says Colony Points, active abilities, upgrades, and workers are part of the concept.
- Expected but not final: deeper automation and auto-buyer style relief, because the developer is actively responding to feedback.
Frequently asked questions
How do you get Colony Points?
The demo presents Colony Points as part of the reset and skill progression loop. Exact tuning may change during development.
Should I rush workers?
Prioritize workers or similar automation when they reduce repeated feeding and collection work; that is the current demo's biggest friction point.
